Home is our first real mistake. It is the one error that changes everything, the one lesson you could let destroy you. It is from this moment that we begin to build our home in the world. It is the place that we furnish with smell, taste, a talisman, a name. -1
“Disneyland is presented as imaginary in order to make us believe that the real (i.e the world outside Disneyland) is real., whereas in fact all of Los Angeles and the America surrounding it are no longer real, but of the order of hyperreal and of simulation” -2
Home is our first real mistake. It is the one error that changes everything, the one lesson you could let destroy you. It is from this moment that we begin to build our home in the world. It is the place that we furnish with smell, taste, a talisman, a name. -1
“Disneyland is presented as imaginary in order to make us believe that the real (i.e the world outside Disneyland) is real., whereas in fact all of Los Angeles and the America surrounding it are no longer real, but of the order of hyperreal and of simulation” -2
Siwelile Mathenjwa
M1
Siwelile Mathenjwa
M1
Siwelile Mathenjwa
M1
Siwelile Mathenjwa
M1
Siwelile Mathenjwa
Directory of Hyperreal Objects
Izak Potgieter
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This project uses the tools and tactics of interactive media to create a video game, a directory of architectural devices capable of operating and monitoring the form-less environmental forces that have shaped the Giza plateau over millennia. When playing the game you are able to directly manipulate, control and even sabotage these architectural devices. Every (in)action you take in the game ‘prints’ a trace onto a digitized Giza plateau. In this way the game transcends the digital and becomes a ‘spatial printer’ printing architectures upon the Giza plateau that can then be reproduced in physical space.
In order to reckon with the enormous environmental forces shaping our planet we need to be able to visualise and alter them. If the way places and events are depicted frame how we think about them then the question of representation is of paramount importance.
This project takes on this challenge, producing a directory of hyperobjects to give physical form to the form-less environmental forces that have shaped the Giza plateau over millennia.
M2
Giza Plateau, Egypt
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Keywords:
Hyperobjects, Interactive Media, Dark Ecology, Spatial Printer, ,Video Game, Cyborg, Digital, Analogue, Museum, Giza