Directory of Hyperreal Objects
This project uses the tools and tactics of interactive media to create a video game, a directory of architectural devices capable of operating and monitoring the form-less environmental forces that have shaped the Giza plateau over millennia. When playing the game you are able to directly manipulate, control and even sabotage these architectural devices. Every (in)action you take in the game ‘prints’ a trace onto a digitized Giza plateau. In this way the game transcends the digital and becomes a ‘spatial printer’ printing architectures upon the Giza plateau that can then be reproduced in physical space.
In order to reckon with the enormous environmental forces shaping our planet we need to be able to visualise and alter them. If the way places and events are depicted frame how we think about them then the question of representation is of paramount importance.
This project takes on this challenge, producing a directory of hyperobjects to give physical form to the form-less environmental forces that have shaped the Giza plateau over millennia.
Giza Plateau, Egypt
Hyperobjects, Interactive Media, Dark Ecology, Spatial Printer, ,Video Game, Cyborg, Digital, Analogue, Museum, Giza